The following screenshots document deepwoods progress:

Screenshot 1

First 3D view, composed of sprites

Screenshot 2

Same system as above, revised sprites

Screenshot 3

View changed to bird's eye view because it was impracticable to compose the whole 3D view of sprites

Screenshot 4

First true 3D view (OpenGL)

Screenshot 5

Extended viewing distance

Screenshot 6

First representation of grass, interface changed from SDL and guichan to QT4

Screenshot 7

Semi transparent water with animated surface

Screenshot 8

Simple terrain system (wireframe, bird's eye view)

Screenshot 9

Terrain, grass, skysphere