Screenshots
The following screenshots document deepwoods progress:
First 3D view, composed of sprites
Same system as above, revised sprites
View changed to bird's eye view because it was impracticable to compose the whole 3D view of sprites
First true 3D view (OpenGL)
Extended viewing distance
First representation of grass, interface changed from SDL and guichan to QT4
Semi transparent water with animated surface
Simple terrain system (wireframe, bird's eye view)
Terrain, grass, skysphere